﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;

namespace RPGX.Graphics
{
    public class MouseType
    {
        #region Properties

        public string Name
        {
            get { return _name; }
            set { _name = value; }
        }
        private string _name = String.Empty;

        public Texture2D Texture
        {
            get { return _texture; }
            set { _texture = value; }
        }
        private Texture2D _texture = null;

        public int Width
        {
            get { return _width; }
            set { _width = value; }
        }
        private int _width = 0;

        public int Height
        {
            get { return _height; }
            set { _height = value; }
        }
        private int _height = 0;

        #endregion
    }
}
